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Recent Movie Reviews

2 Movie Reviews

Good movie

Interesting, good story without words, and I like the cowboy ending, all respect to you man. Also the animation was simple but good. You could've made the parachute fall abit shorter or made the fall animation better, but as a whole movie I loved it. Good job brah.

savage011 responds:

thanks man that mean alot

Recent Game Reviews

6 Game Reviews

Game File UI: The process of saving game files could be streamlined. Consider reducing the number of clicks required. Perhaps automatically save to the selected file without needing an additional confirmation click.

Game Start Issue: There seems to be an issue with starting the game from the file select screen. Right-clicking to start doesn't align with the intended control scheme. It might be helpful to review and adjust the controls for a more intuitive start.
Character Speed Inconsistency: There's a noticeable difference in character speed when using mouse clicks versus keyboard controls. If this is intentional, it might be worth clarifying for players. If not, it could be a bug to address.

Post-Introduction Guidance: While the emphasis on exploration is appreciated, some players might benefit from subtle guidance after the introduction. Consider adding gentle hints or cues to help orient new players.

Early Game Balance: The current setup, where players might face an imp with only 1 HP, feels a bit unbalanced. Consider providing some initial health and basic weapons to give players a fair chance in early encounters.

Overall, The Pit shows potential. These adjustments to the user interface, controls, and early game balance could significantly enhance the player experience. Looking forward to seeing how the game develops!

ArlucGames responds:

Thanks for playing and for the feedback!
I usually play with Keyboard rather than the mouse so I appreciate the feedback on how it plays. I haven't altered the controls from the defaults provided by RPGmaker so I'll have to look into it.
I am working on the gentle hints as an introduction. I want them to fit in with the game world and feel less like a straight up tutorial.
There is always a chest at the start with a weapon for the player, but again a subtle hint on a first playthrough could be added. The mend wounds skill is usable in combat but perhaps I'll add a soulslike flask that has limited uses and can only be used outside of combat.
Thank you again for the great feedback and for playing. I hope to put together a polished demo next so please follow for updates!

Good game

First off, this is a well done game with classic controls. There are no major things I'd like to criticise except for the zombies eating bodies on the ground, you will not get any combo bonuses from theese.

The start was pretty nice, very unoriginal but well done. The concept is very overused and zombies is not something we haven't seen before. Althou the overall conclusion of the game is great, the voice acting, the civilians, the zombies, the military, it still feels like something is missing. This does not affect the game bad in any way but for me, it feels like the final touch is missing.

The whole team effort was, from experiencing only the game, felt complete. I have nothing else to say about the team than you guys did an awesome job putting this together.

The car feeling was really great, even thou it seems like your car has 4 wheels linked to the steering. Upgrading, expanding and progressing while looking at your veichle turning into a monster was purely perfect.

I congratulate you people for making a great game and I hope to see more from you in the future.

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Recent Audio Reviews

18 Audio Reviews

This is amazing and really loud, love it.

RutraOfficiel responds:

thank you very much! :)

It's a cool thing to revisit old projects and remaster them. Have you tried recreating an old project with a new set of eyes before? It's amazing to compare an old project to a new one of the same song where you redo the sound design.

I really like the synth introduced at 1:05. Sounds very melancholic and dark. It's a very creative way to use dissonance the way you do it at 0:52 and it comes a surprise and takes you on a turn. Reintroduced at 1:21 as well. I think it's brave to make these kind of decisions.

Logickin responds:

Thank for your review!

I do often remaster or re-work my tracks. In fact, I am currently re-working all the chiptune because after I have revisit my old tracks, I found they were a bit awkward, especially keeping sounds in harmony and controlling the length of the tracks. After I have completed some of those, I always shocked how far I have gone after a couple of years of making music.

If you are curious about my "original" version or some legacy tracks, you may consider:
https://soundcloud.com/logickinlambda/imaginary-realm
https://audius.co/LogickinLambda/imaginary-realm-58006

I like the part where the drop arrived, with the small wubs. Builds in a coherent way up to a the drop. It sounds like the song idea is a stadium anthem and I think you capture it with the smoothly mixed, hectic buildup and heavy saw. Your fills are really nice at 0:54 as well.

Recent Art Reviews

3 Art Reviews

You're still going on strong and really talented as well. The artwork looks really cool with the lighting that you've managed to put on the two characters. Great to see, mate.

Skilled

Very skillful drawings, everything looks quite good exept for her left arm, it looks very out of sync with the rest of her body and I think it's put too much infront of her body for it to look good. Not that it looks bad or anything but thats just what I think. Try and compare the left arm with the right one and you'll see the right one is very smoothly done and near perfect, but the right one doesn't look like it fit into the picture, it just looks like a layer ontop of it.
Other than that, it is nice to see a good looking picture every now and then on the art portal.

Nice work.

LegolaSS responds:

why thank you... alot of people are pointing this out... it seems to be a big problem... one im looking into fixxing... athough its mostly on the same layer :P... il try and sort it out with my next update :3

Pretty good...

But the template in the background is a standard...

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